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stories of big lottery jackpot winners This guide is written specifically for helping people achieve the stories of big lottery jackpot winners in the Japanese version currently the only one available.
If you are like me and want to get the completions done while still in the story mode, you must be aware of two more things: 1.
The last time you get to control Haruka is in chapter 5 part 4 and she is not available in the final part of the game when the rest of the 4 protagonists come together.
At the very end of the game before the final sequence you need to cycle through the times of the day day, evening, night in order to advance through the story.
The cycling is not reversible, so make sure you finish everything in a particular time before moving on to the next one.
There are two things you need to watch out for.
Ordering Food Unless you go to order food and drink regularly throughout the game, you will have a lot of items left to order at the end of the game.
Because the game places a pink tick by all the items you have ordered already and you can check your progress at any time in the menu, I will not list all the possible things you can order in restaurants and bars.
However, I will list the ones that are not available in the menus from the start.
It will be listed according to city, restaurant then menu item.
In fact the food stand only has this one item, so the stand itself won't be available until you clear Tatsuya's quest.
For details, refer to the Training section.
Do so and the item will be added to the menu.
Do so and the item will be added to the menu.
For details, refer to the Trainings section.
Do so and the item will be added to the menu.
For details, refer to the Training section.
For details, refer to the Training section.
Do so and the item will be added to the menu.
The substory can only be completed once you have finished all of Tatsuya's quests.
For details on the Tatsuya quests, refer to the Training section.
The poster is on the wall to the north.
Also, don't forget about the existence of Cuez Bar that's found in the underground train walkway in southern Kamurocho.
Minigames Part 1 There are a total of 31 minigames in Yakuza 5 and you must complete them all to complete the minigames portion.
I personally felt that pretty much all of the recurring ones are easier than they were back in Yakuza 3.
Try to do those things узнать больше you are lucky for that extra edge.
Below are all the minigames in the order they appear in the completions page, along with simple explanations and tips on how to beat them.
In order to complete this section you must defeat your opponent on all 3 difficulties.
While you can try to play legitimately, it's much easier to play using your special ability.
Basically, you are able to hold to charge your heat gauge by staring at the chest of your opponent after you have hit the puck.
It's kind of weird because Haruka can do the same while playing and she's a girl.
While holdingtime slows down to a crawl for a few seconds.
After those few seconds have passed time will go back to normal but you are still able to build up the heat gauge, however, you should let go of or else you will risk losing stories of big lottery jackpot winners point since you aren't able to do anything while staring.
Once the heat gauge is full you can press to do a special attack that will always score, however, in the middle difficulty your special attack will sometimes be deflected and you must press a button prompted on the screen to deflect it back once more which will go in for sure this time.
Your opponent will always deflect your special attacks on the hardest difficulty and there's very little time to react, but you can use a neat little trick.
As soon as your opponent's deflection animation ends, quickly press to pause the game.
Even though the screen dims, you can still see the button you need to press.
This makes beating this normally hard game a very simple task.
Put those 2 together and you're all set.
Keep in mind that your hand shakes in set circular motions, and even when you lift the right stick back to aim, the motion is still going, so adjust accordingly as you aim.
Also, being drunk increases the shaking movement of the hand so make sure to do this minigame while sober.
There are 5 modes that you must complete in all difficulties.
If you "bust" or go over 0, then your round ends, and your score resets to the score at the very beginning of the game.
I recommend choosing to start from 301 to make the game shorter.
Standard Cricket This is your standard mode, where you try to get the highest score after a set number of rounds.
Try to aim for the triple 20 area if you can the middle barsince it gives you 60 points per shot, as opposed to 50 in the bullseye area.
Random Cricket In this mode, 6 numbers are randomly selected, and scores will only count if darts land on the bullseye or in one of those select areas.
Try to pick areas with the highest value first.
Hidden Cricket 7 numbers are random chosen, but the game does not tell you which ones are chosen.
Once you hit an area, the board will let you know if it was one of the chosen areas or not, and if it is, then your score will increase.
Count Up There are no fancy rules, just try to get the highest score.
One very important feature in all modes except for 01 and Count up is that you can close certain areas, so the opponent cannot score there anymore, and they have no choice but to close that area as well to prevent you from scoring.
Once an area is closed by both players, no points can be gotten from any of the players.
You can close a particular number with 3 marks.
You can earn 1 mark for hitting the regular area, 2 marks for the double area, and 3 marks for the triple area.
The exception is the bullseye, where the inner circle is worth 2 marks, and the outer circle is worth 1.
Because of that, it's actually not a good idea to aim for closing the bullseye first because it will take 2 darts as opposed to just 1.
On harder difficulties the best strategy is as follows: 1.
Try to close the area with the highest value with your first shot 2.
Aim for the triple in the area you just closed with your second shot 3.
It is single player, and it's sort of like a series of puzzle levels, where you must get the red ball into a predetermined pocket without touching any of the black balls.
Those puzzle levels can be difficult to figure out, but in the Japanese wiki gives you pictures on exactly what to do and where to aim.
Most of the levels are pretty straightforward, but the 7th stage is by far the most difficult.
The text on the image says to align it so that the left side of the ball barely touches the dotted line.
Even so, it is very difficult to adjust the exact power required to put the ball into the pocket.
For the 4-ball mode, you can turn on the indicator that tells you which direction your white ball will go after hitting the first ball.
This will make the mode much easier, if not a bit too easy.
It may take a while to get used to how the projection works, but it's much easier to get strikes with some sort of spin on the ball at full or close to full power.
Because of that I recommend starting at the very left or very right, get as much power as you can, and then adjust the spin accordingly.
Certain songs are character-specific, but 2 songs are tied to Haruka's story, so they are not available until the respective events are cleared in chapter 3 of the game.
Below are all the songs available, along with the characters who can sing it.
The higher difficulty is manageable after some practice.
To complete you need 20,000 cumulative points from playing.
It doesn't matter how much you lose, as long as you earn 20,000 points in total.
To complete, you need 20,000 cumulative points from playing.
It doesn't matter how much you lose, as long as you earn 20,000 points in total.
The sole cheat item for this game is not stories of big lottery jackpot winners useful because it only lasts for one round, and you have to play for at least 3 rounds.
And you can only use one cheat item per game because you choose which item to use before you even sit down.
You can choose to just play blindly, but you may end up losing lots of money and it will be really slow to reach 20,000 points.
To complete, you need 10,000 cumulative points from playing.
It doesn't matter how much you lose, as long as you earn 10,000 points in total.
Save the game beforehand, go to the casino and use the cheat item, bet 1000 chips on either 0 or 00.
You will receive 36,000 chips if you pick the correct one and reload the game if you got it wrong.
Either way you only need to earn a total of 20,000 chips.
With the higher bets, the maximum bet will become 10,000 chips after 3 wins.
I got it on my first try, but I'm not sure if it's 100% going to make the player side win.
You can save beforehand if you wish and that applies to all gambling games.
Sometimes if prizes are knocked to a position that is hard to get, if may be easier to just ask the clerk to replace the prizes and try again.
GUNRHEIN This is one of the arcade games inside all Club Segas.
It may take a bit of getting used to, but the direction in which your stick points to is where the cannon will be shooting.
The cannon will continue to shoot as long as it hits tiles?
You can probably get away with just spamming the attack button over and over again.
I finished this minigame on my first try.
This is pretty difficult for those who don't usually play fighting games mebut luckily if you lose, you can just pay 100 yen and keep going.
You do not need to win the bonus round.
Repeat the attack again, etc.
Even with those settings, the game can be difficult for beginners of the genre.
Just keep on trying and eventually you're get lucky and win.
To make your own life easier, play on Virtua Fighter machines, because it requires no user input whatsoever once you get it started.
One thing to note, however, is that while the game gives you push prompts, you do not have to press anything.
Whether or not you press does not affect the outcome of the spin whatsoever.
Make sure you don't put too much force into the balls as they're released, so none of them go to the right side of the screen.
Once the jackpot sequence is over just continue to watch the game for a while and if your number of balls exceed 2000 or so, just leave the game on for about an hour and by the time you check back it should have reached 7777 already but if not check back later.
If your number of balls reach 0, just reset the game.
The Virtua Fighter Pachinko machine plays itself, so it's just a matter of time.
Back out with when you're done.
Needless to say, getting the you're lucky today text message will help, so try to go then.
Machine number 35 in Kamurocho seems to work well for many people, myself included.
Many people recommend the Aladdin machine number 58 in Kamurocho for completion.
Also, try attempting it when you get the lucky text message.
Sometimes you will enter a special mode where you will continue to gain coins if you stop the slot in the right order.
To explain look at the below image for the Aladdin machines: Image taken from Japanese.
You must stop the 3 wheels in the order shown, going from top to bottom.
In the example above, you must stop the wheels in the order of middle, right, left.
As long as you get the order correct, you will always match three of something.
Even with the cheat item it still depends heavily on luck so if you don't get anywhere after a while, try resetting the game and try again.
Once you are done press to quit.
The opponent will always do the same thing over and over again, so you know how to deal with it.
The credit for the image and the steps go to a for the game.
The first move your opponent makes.
The opponent will always go first, and move a piece to that position.
The opponent will place a piece to the square marked 5.
Move your piece to the position marked 8 to win the match.
Simply repeat this 5 times to complete this minigame.
The order of step 2 and 4 can be swapped, as I found it doesn't make any difference to the final outcome.
By using that item, it will set up your tiles in such a way that you can discard one tile, and then be able to get an extremely good hand during your next turn.
I think you always just discard your last tile, but I haven't played it enough to be sure.
If you need visual aim for one example, scroll down in this.
You just need to earn 50,000 points in one game, but doing it that way will give you about 120,000 points.
There are new modes available, but the essential goal is the same and that is to try to hit certain spots with your balls.
With the modes that involve panels you are able to hit the edge inbetween them and it will count as a hit for both or if you hit it right in the intersection of 3 panels, all 3 will count.
The trick for this is to make sure your hand doesn't shake after you take aim.
The best way is to put the controller on a level surface, and move the left stick with 3 or more fingers.
Each ball in all modes will always have the same pitch and speed, so you can either try to remember them or refer to this.
There is a mode where you are presented with simple maths problems, and you must hit the panel with the correct answer after a few seconds.
Pause the game with if you need more time to think about it.
Also there are two sets of photos for each girl that you hear in the background, one for getting all 5 questions correct, and one for getting 3 or 4 out of 5.
There are 3 model in total, stories of big lottery jackpot winners you must get all 6 to beat that particular mode.
You don't get to know which model at first, so try to listen to the voice and figure out who it is.
If you have finished all of Shinada's Another Drama events, then it will be a walk in the park.
The reason for that is this part is reserved for Shinada only, and it's actually tied with his Another Drama.
For details, refer to the training section.
What you want to do is to try to hit targets to get points, and you must reach a certain number of points to clear each difficulty.
While it's not that difficult in the beginning, by the end, you pretty much have to refer to a guide and do things a certain way in order to get enough points.
It may be hard to see but in addition to the targets on the wall, there are two flag posts on either side.
If you hit the ball into the hole you will get 200 points as opposed to 100 points max for each target, naturally, you want to aim there.
It's not as difficult as it sounds because as long as the ball hits the flag or the post, it will automatically drop down to the hole regardless of any other factors.
What makes it difficult is the fact that things like angle and the wind speed also factors into where the ball will go, however, with this you know exactly what degree and how much power you should put into your hit with a given wind direction and speed for each course.
Even so it takes some practice to get the right feel.
To begin river fishing you must first throw a bait in an area with fish you can tell by the right gauge.
Once the lure is in the water, you need to press when it starts to sink and unless you managed to catch a big fish in which case you quickly tap that's all you need to do.
At first it may be tricky to tell exactly when you need to pull the line, but you want the top part of the lure the pole-like thing to almost sink completely into the water.
It will happen pretty slowly, so there isn't too much of a risk for missing the time window.
The lure will bob up and down all the time but unless it sinks in almost completely, it won't be a bite and you would have wasted a bait.
It makes rare fish appear more often and fishing easier in general.
For a complete list of all the fish you can fish outside of the ocean, when and where they can be fished, as well as what bait would work, refer to page.
If you would like to get your completion trophy out of the way in your first playthrough, make sure you don't miss any that can only be caught at certain times of the day during the last part of chapter 5.
However, try not to sell the more expensive fish to him, because he gives you less money than Ebisuya.
When you throw the bait, it is not necessary to throw at exactly where the fish marks are.
Those just denote the areas with more fish than others.
You also get a lot more junk items without it and rare fish are really rare.
Use page to find out the time, location and bait required to catch certain types of fish.
If you would like to get your completion trophy out of the way in your first playthrough, make sure you don't miss any that can only be caught at certain times of the day during the last part of chapter 5.
Simply finish all 3 songs on each difficulty.
Normally it takes a lot of experimentation but luckily for you page has a cheat sheet of when you should press each button in order to succeed in the pose assigned to that button.
The pictures aren't exact, since you are allowed to be off for a little bit.
All 5 characters have to succeed in all 4 poses in order to complete this minigame, ensure Haruka finishes her part if you want to get the completion trophy in your first playthrough.
It becomes available as part of a substory.
Basically, you want to listen to people's orders on the softness of the noodles and press the corresponding button when it reaches the correct level.
I imagine this may be somewhat more difficult for those who do not understand Japanese on higher levels, but I think it's not too bad once you're used to it.
To complete this you must reach level 5 and successfully complete 85 orders.
Once it becomes available you can continue winning in each category to unlock the next one.
In the Battle Royale matches just focus on one person and keep on hitting him over and over again to rake in the points, even if you get hit near the end it should still be enough for you to place first.
There are a total of 3 parts, and you must clear them all.
The whole point of Manzai is that the pair must exchange dialogues very quickly, so you want to make your selection as soon as the guy stops talking.
Luckily the options will always assigned to the same buttons, so you can just look at for reference.
The jokes are actually pretty funny but for those who don't understand I recommend to just stare at the list of buttons you need to press, then press the corresponding button each time right after the guy finishes talking.
You should beat all the stages no problem.
The whole point of this is is that you want to "raise" roosters and then try to win races with them.
There are 5 parameters in total, and you will be able to win all races once all the parameters are close to the max, which is 999.
Although you should be fine if they are all over 900.
During races your rooster will stories of big lottery jackpot winners run by itself, you can press to give it a temporary speed boost.
Be careful not to have the stamina bar depleted at any time during the race or else your rooster will slow to a crawl, however, once your stats are far superior to the others on the track you hardly need to do anything.
There are 2 ways to increase the parameters.
One is to have your rooster participate in races 3 times regardless of outcome so that it's eligible for breeding.
Choose the 3rd option in the menu, and you will be show 3 potential hens that will breed with your rooster.
They are randomly selected, so you can always back out one menu, and try again to get the one you want.
At first it would be best to select the partner based on the skill you can learn.
You can learn a maximum of 4 skills through breeding, and any new ones will overwrite the old.
Keep in mind that all your stats can only be increased to up to 499 through breeding.
Once your rooster can no longer grow, you have to rely on the other method until you grow strong enough to beat all races.
This method is much more time consuming, but you can save a lot of money and even earn money through winning races you keep on getting money as long as you win.
The other method is to simply have trainers train your rooster in exchange for items.
Gold plates will get the job done the fastest, but obviously it's expensive.
Anything worth more than those like platinum plates will be a waste because you won't get any more effects out of them.
If you want to use this method, I recommend doing it near the end of the game when you have a lot more money to throw around.
Hostess Clubs There are a total of 5 hostesses in this game, one for each city and you must reach a ranking of S and complete all events with each.
The first 4 are available from the beginning of each chapter, but the last one requires you to have completed all the other ones first.
In chapter 5 while playing as Akiyama enter Elise to see a scene.
After that Kiryu, Saejima, Akiyama and Shinada must travel back to their respective cities to talk to the hostesses to recruit them to Elise you don't have to enter the stores again, the scene will happen at the door outside.
Once you have talked to all 4 hostesses, have anyone enter Elise again to see another scene.
This will make the 5th and final hostess available for Kiryu.
To start the sequence for a hostess in a city, you cannot simply go to the club.
Even if you do, the hostess will not become available.
What you must do is to go to one of those info booths for example MEB in Kamurochosay that you want to meet a hostess, and have them take you to the club.
What you want to do is to get the hostess to like you and push to gauge on the upper left past the line.
There is no reason to ever try to get the bar all the way to the end, so you can stop as soon as it hits the bar.
You can only fill up the bar once per visit so unfortunately that means you have to keep on going back.
You can order expensive food or drinks to shorten up the process or you could also just talk your way through everything, which would be much less expensive.
I've seen that you could almost always level up once per visit without extensions through purely talking.
A handy wiki gives you all the possible dialogue choices and how those choices will affect the gauge for each hostess below.
The number next to it means which dialogue choice it will go to next.
Make sure to unequip all equipment involved with fighting because that can drop the initial value quickly down to 0.
On the other hand if you equip fancy items, like perfume, expensive watch etc, it will make the gauge go up.
Also, keep in mind that before you level up to rank B and again to rank S, there will be scenes that you must first finish before you can rank up.
In order to trigger those, you must walk around in the city and wait for phone calls.
Another thing is that in order to completely finish one hostess, you must go back to the club one more time even after she reaches rank S.
Just finish the first chunk of conversation, then you can leave the club if you wish since everything that comes after it is not important.
City Quests I am simply calling this section City Quests for the lack of a better term.
It includes 5 different things you must do in various cities.
You must first talk to a pretty distinguishable person, then go around taking photos.
Once you are done, go talk to the person who lent you the camera, and you will receive 20,000 yen for your troubles.
This is pretty straightforward since you can just refer to page on where all the view points are.
The star on each map denotes where the camera guy is.
You must reach the highest rank for picking up trash.
After a certain point in chapter 1, you can start picking up trash shining dots off of the ground.
They have an orange hue instead of the usual blue with coin locker keys and whatnot.
They randomly appear, and will "respawn" when you enter buildings.
Simply continue to keep picking them up when you come across any.
There's really no need to go out of your way to hunt them, since you will be in the city for more than long enough to pick up ones you come across and reach the highest rank.
You need to find 5 sets of treasures hidden in the city, by collecting 5 pieces of treasure map for each.
Note: You cannot get the treasure until you find all pieces of the map in that particular set.
For a reference on where the map pieces and the actual treasure are, look.
The stars are where the actual treasure are.
There are about 20 lottery tickets scattered all over the city on the ground and you can pick those up and use them.
The best way I found for getting those items is to get around 50 tickets ready, and then use them all in one go to get everything.
You should definitely have enough with about 50.
Make sure you buy the items one by one because buying them in bulk is the same as buying one item in terms of getting tickets.
Keep in mind that only the character who has picked up a particular key can open the locker associated with the key.
For example: If Haruka picks up a certain key you cannot open the locker that it opens when playing as Akiyama.
Because of that do not have Haruka pick up any locker keys since her inventory is not combined with those of the other 4 characters, until you have beaten the game on your first playthrough.
The key locations are shown.
Everything is shown on the map except for locker key F1 in Kamurocho, because that is found on the side of a stack of metal sheets?
Heat Actions Part 1 Heat actions are categorized into 5 sections and some actions are reserved for certain characters.
For the purpose of this guide, after the name of each action, I will include the character s who are able to perform it.
It will be labeled as K KiryuuSa SaejimaA AkiyamaSh Shinada or All.
Haruka is not involved in the battle heat actions in any way.
Some heat actions require you to have learned specific skills through revelations, training or leveling up.
For the purpose of the completion trophy, I recommend performing as many types of heat actions as you can while playing through the story to lessen your load at the end of the game.
To build up the gauge simply perform any regular heat action.
Ones with weapons can be especially confusing so if you know that you have met all the requirements for performing it and you don't get what you want, try changing the weapon you're using.
Those black taxi would also work with characters other than Kiryuu.
The easiest way to achieve this is using the hood of a car.
This can only be done in the arena.
This can only be done in the arena.
A good way to do it is to first grab an enemy, then throw the enemy at the wall usingand then start mashing.
This can be done by pressing when Shinada activates his tackle, and then throws an enemy at the wall using during the tackle.
Perhaps activated after an enemy hits a wall after a tackle?
I recommend doing this in the arena because regular enemies on the streets will not be aggressive enough to break your guard and multiple enemies will attack you from different directions.
One way to set it up is to grab an enemy, and then simply throw him using.
Make sure you're not near places like walls and poles that can potentially trigger the other similar heat actions.
Make sure you are not currently holding any weapons, then press to light a cigarette.
It does not matter which direction he's being grabbed from.
Do not hold the while attempting this.
The enemy must still be alive after the 5 punches, and you must still have some heat gauge remaining.
It's more likely for them to call when you defeat the leader the one who started the fight.
This is learned through Akiyama's revelation.
Make sure that you don't equip weapons that will trigger some other heat actions in this same section hammers, fists, etc.
Make sure that you don't equip weapons that will trigger some other heat actions in this same section hammers, fists, etc.
In order to not overlap with the two below, you could try picking up motorcycles with Saejima, for example.
The animation looks very similar to regular punches because you can't really see the fists.
Check the heat actions list if you're unsure whether or not you've done it.
Some items that I think would work are knives, bottles and other small things lying on the ground.
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Lottery winners and stories

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24.09.2017 РІ 14:41 RobinHood:

アーケード ゲームをオンライン計算されました。

05.10.2017 РІ 10:42 Zoro:

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12.10.2017 РІ 06:38 Rampage:

カジノ リバプール

Total 3 comments.